The Witcher 3 Wild Hunt -nsp--eua--jogo Base-.p... May 2026

The “Jogo Base,” as the bards had begun calling it—the Foundation Game—was drawing to a close. Every contract fulfilled, every monster slain in the base version of his life was merely a prelude to this: the final confrontation with Eredin, King of the Wild Hunt.

Three months had passed since he’d found Ciri at the Isle of Mists. Three months since the Battle of Kaer Morhen claimed Vesemir. And three nights since Yennefer had left a note on his pillow at the Chameleon: “Finish what you started. No more side quests. No more Gwent. Find the last rider of the Wild Hunt.” The Witcher 3 Wild Hunt -NSP--EUA--Jogo Base-.p...

The battle wasn’t fancy. There were no cinematic slow-motion flips. Just the brutal, exhausting rhythm of a Witcher who had spent 150 hours sharpening his craft against every creature the Continent had to offer. The “Jogo Base,” as the bards had begun

The King of the Wild Hunt fell to his knees. Frost evaporated from his armor. His mask cracked. Three months since the Battle of Kaer Morhen claimed Vesemir

He found the teleportation site at the edge of the forest. Frost licked the grass despite it being mid-autumn. Ghostly riders had passed through here. Their general waited on the other side.

Geralt of Rivia tightened his silver sword’s grip. The wind howled through the swamps of Velen, carrying the stench of rotting flesh and wet dog. He wasn’t hunting a drowners or a grave hag tonight. He was hunting a ghost.

“Right,” he said to no one. “Now… what about that Hearts of Stone expansion?”