// Main game loop int main(int argc, char* argv[]) // Initialize SDL3 if (!SDL_Init(SDL_INIT_VIDEO)) printf("SDL_Init failed: %s\n", SDL_GetError()); return 1;
for (int i = 0; i < FRAME_COUNT; i++) sprite->frames[i].x = i * frame_width; sprite->frames[i].y = 0; sprite->frames[i].w = frame_width; sprite->frames[i].h = frame_height; sdl3 tutorial
SDL_Texture* placeholder_tex = SDL_CreateTextureFromSurface(renderer, surface); SDL_DestroySurface(surface); // Main game loop int main(int argc, char*
else // Reset to first frame when idle sprite->current_frame = 0; sprite->frame_counter = 0; for (int i = 0
// Load texture (assumes sprite sheet is 4 frames horizontally) sprite->texture = SDL_LoadTexture(renderer, filename); if (!sprite->texture) printf("Failed to load texture: %s\n", SDL_GetError()); free(sprite); return NULL;