Ceo-film-crna-macka-beli-macor-d.pdf < LIMITED — 2024 >
A Film Background The CEO’s journey began in the film industry, where they developed a passion for storytelling and visual narrative. Working behind the camera, they honed their skills in direction, production, and creative problem-solving. This foundation in film instilled in them a keen eye for detail, an ability to work under pressure, and a talent for collaboration. The CRNA Chapter A desire to make a more tangible impact on people’s lives led the CEO to pursue a career in healthcare, specifically as a CRNA. This rigorous training required them to master the art of anesthesia care, developing expertise in patient assessment, pharmacology, and medical procedures. As a CRNA, they learned to remain calm under stress, think critically, and prioritize patient well-being above all else. The Maca Beli Macor Connection It was during their tenure as a CRNA that the CEO discovered Maca Beli Macor, a plant-based supplement renowned for its adaptogenic properties. Intrigued by its potential to enhance resilience and overall well-being, they began to explore the science behind Maca Beli Macor. This led to a deeper understanding of the intricate relationships between nutrition, stress management, and human performance. Integrating Diverse Expertise As the CEO navigated these varied domains, they started to recognize the intersections and synergies between film, CRNA, and Maca Beli Macor. They saw how the art of storytelling in film could be applied to healthcare, making complex medical information more accessible and engaging for patients. Conversely, the attention to detail required in CRNA practice could be used to craft compelling narratives in film.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.